Listening to music together in real-time when you’re physically apart
Melo was designed taking both into consideration our understanding of senior community needs and the potential of music as a connection medium. It is a real-time music player, designed for the home space, that can be synced with a senior’s family or friends.
How does it work?
It functions similar to a FM radio but instead of public radio stations, you scroll through your social contacts and hear their music in real-time, you hear it as they hear it. Likewise, if you choose to listen to your own music, friends and family can listen to your music and learn a thing or two about you or feel connected to you. The music is intended to fill the space and drown out the silence with “qualified” sounds rather than television chatter. “Qualified” music is defined here as music that was chosen by and means something to the one playing it, and experienced together rather than alone. Melo was designed to help you feel the presence of people you love and feel like you are not home alone.
4 of 4 Projects dealing with Elderly Loneliness.
Harmony is my latest and on-going attempt at exploring design solutions for elderly loneliness.
It is a music-sharing device for independent but isolated elderly that is meant to be used with their friends and family. It explores the idea and importance of social presence in the home space.
1 of 4 Projects dealing with Elderly Loneliness.
Echo falls under Critical design. It is a communication device that hopes to bring awareness to the issue of elder marginalization.
It is a walkie talkie-like intended for the elderly and their adult children. The unique feature of Echo is that it replays the sender's message to him or herself before sending it out to the recipient. Echo hopes that this momentary point of self-reflection would open our eyes on how we speak to our elders.
2 of 4 Projects dealing with Elderly Loneliness.
Easel falls under Commercial design. It is a "drawing" bench that eases the pressure elderly feel when they want to interact with strangers in public.
It is a bench that uses the act of drawing or writing as a starter and/or means of interaction and communication.
3 of 4 Projects dealing with Elderly Loneliness.
+- falls under Craft design. It is a documentation of people's perception of time as it relates to their mood represented in a minute-timer.
1st Place Winner PDMA White Space Innovation Challenge
Spark is a female vibrator designed, marketed, and distributed with the elder demographic in mind. It was a thorough design challenge that encompassed patent research, target user and professional interviews, market analysis, prototyping and pitching.
The Farm Table is a concept table for Growing Home (an urban organic farm), specifically for their farmer's market tents. It was a fairly short observation -to- design project.
The Farm Table is designed to accommodate both customer and staff's tabling needs, and the staff's storage and merchandising goals (e.g. filling the tables up completely to encourage consumers to visit, laying out produce a certain manner, spraying produce with water to keep them looking fresh, etc.).
Caddy is designed to hold a college student's bedside essentials while still remaining an elegance in its simplicity of design.
After primary interviews and research, I determined that side tables were not as common for university students anymore due to the size it takes up compared to the items it needs to hold. Some of these items include glasses, books, tablets and phones (which have replaced alarm clocks). Caddy was designed to accommodate these items with its 2 compartment structure and wire holes on the side, keeping everything organized.
SeeSaw is a floor lamp intended for public workspaces (libraries, shared offices, etc.) and seeks to create a playful scenario for its users. It hopes to spark curiosity, sharing and interaction between its users by rewarding one's proximity with another with the efficiency of a bright light.
It draws inspiration from works of those such as Nendo and Alexander Calder who use playfulness and balance respectively in their design and art.
TRU is a friendship wearable that aims to "qualify" or make more meaningful and actionable the quantified relationships we have on social media.
Inspired by my research of Maarten Baas and his desire to make the industrially manufactured still unique and different.
I decided to repeat a similar manufacturing process but because of the material (plaster) and tools (plastic bag), each cushion came out different.
These are a compilation of short prototyping exercises done in a span of 4 months.